ReadonlyCharacterThe character Model that is currently ragdolled.
ReadonlyDestroyedSignal that fires when the ragdoll is destroyed. Fires after character removal, manual Destroy call, or automatic duration expiry.
ReadonlyEndedSignal that fires when the ragdoll's getup animation completes and the character is restored to normal control. Fires before Destroyed.
ReadonlyHumanoidThe Humanoid instance of the ragdolled character.
Applies random velocity to each body part independently in all directions. Each part receives random velocity with components in range [-maxVelocity, maxVelocity].
Maximum velocity magnitude for each axis (in studs/second)
Applies velocity to the ragdolled character using different distribution modes.
The velocity vector to apply (in studs/second)
The velocity distribution mode from Falldown.VelocityMode
Interface representing an active ragdoll instance. Users receive pre-constructed instances from
Falldown.RagdollCharacter.See
FalldownFalldown.RagdollCharacter